
02-28-2008, 04:31 AM
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Novice
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Join Date: Feb 2008
Posts: 59
Isle of Wight, UK
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Quote:
Originally Posted by jediali
dont want to get too off topic but:
your on the right lines. multiple extrusions are based upon 2d sketches. by creating new planes each time you can change direction in steps. once you have got a rough setup you can then use the same 2d sketches to cut out the overlaps. its a bit experimental and im sure there is proabably a more automated routine (in a piping package maybe).
I made an inline 4 in proengineer in my 2nd year of uni, it was a popular package at the time. In that I made an exhaust manifold for a turbocharger and that kind of taught me that its actaully quite easy to make anything you want, given you have time and patience. The difference is that in proengineer I built up a library of parts (diferent angles and lengths of piping) and just put together a jigsaw of a manifold in an assembly, however in solidworks, each manifold is a single part made of many extrusions, by simply inverting it you can create a similar one for the other bank.
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Mine was done in a far more basic fashion, I simply drew the manifold flanges on the top plane, then used a 3d sketch using splines to get the profiles I wanted for each of the pipes, then simply extruded along them. It worked, but it doesn't appear to be the right way of doing it as I can't cut the pipes where they join etc.
Quote:
Originally Posted by jediali
back on topic:
How did you calculate your suspension geometry? Did you account for anti dive and anti-squat. Also camber angles and such like? have you considered track change through suspension travel too?
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Anti dive and anti squat are generally regarded as a big no no in race car suspension design as they alter the castor angles under compression. It is generallt regarded to be better to have no anti dive and a constant castor angle so as to maintain stability under extreme braking. Camber angle haven't really been dealt with yet, I can adjust quite easily by altering the top ball joint locations on the uprights though.
Quote:
Originally Posted by jediali
You could even be adventurous and get into the dynamics of the vehicles. Setup a value for k (spring stiffness constant) and c (damping coeficient), perhaps even considering how they need to vary. look at NVH concepts and (un)acceptable frequencies
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Sorry what is NVH? I've heard of it before but can't place it. I could go into all that detail, maybe in the future I will, however the module in my course that the chassis is for, is more based around marketing etc, the solidworks only counts for a small proportion of the marks unfortunately.
Quote:
Originally Posted by jediali
It all looks pretty good, spaceframe chassis too. If you just used projected extrusions to make that then kudos for your patience. There must be loads of hidden planes in that model. I havent got round to pretty back grounds for my models yet, i understand 3rd party programs are good for rendering solidworks models.
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I used weldments and structural members on a 3d sketch, far easier!
My modelling techniques are essentially quite basic, I should look at impoving them in the future.
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