
03-26-2009, 10:21 AM
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Super Moderator
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Join Date: Dec 2003
Posts: 24,540
nr Edinburgh, Whisky-soaked Scotland
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By all accounts they have a novel compression scheme which means they can deliver the performance.
In a massively multiplayer online game their is a huge amount of data having to flow between all the PC/consoles about all the positions of everyone.
THis approach removes the need for most of that.
Your move/position gets sent, their gaming engine receives all of those and then sends the image info.
I can see if they are controlling 3d objects at a high level then it's easily possible 
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