
03-26-2009, 03:50 PM
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Sports Lolvo
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Join Date: Jan 2004
Posts: 2,629
Sydney, Australia
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Quote:
Originally Posted by Matra et Alpine
By all accounts they have a novel compression scheme which means they can deliver the performance.
In a massively multiplayer online game their is a huge amount of data having to flow between all the PC/consoles about all the positions of everyone.
THis approach removes the need for most of that.
Your move/position gets sent, their gaming engine receives all of those and then sends the image info.
I can see if they are controlling 3d objects at a high level then it's easily possible 
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Actually, the image data for an HD feed is a huge amount more than the data that current MMOs transfer. Also, the Crysis demo it was running was being served from a box in the next room, so it's not really a real world indication of performance.
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