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  #16  
Old 04-04-2008, 04:27 PM
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  #17  
Old 04-08-2008, 02:19 PM
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Quote:
Originally Posted by Roy Visser View Post
no it is definitly not
what was wrong with it? you can smoothen the surface a bit and work on the surroundings and people would stop going on it in reality in a moment
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  #18  
Old 04-08-2008, 02:35 PM
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Well, first, if they "smoothen" it then every PC Sim driver will never go near it.
Getting the track MORE accurate and properly modelling the bumps is the way forward for realism. ( Most so-called sims, still don't run a proper 4 wheels with springs and dampers computation engine )

Secondly, I can assure you the real world is another level of commitment and enjoyment
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  #19  
Old 04-09-2008, 02:54 PM
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Quote:
Originally Posted by Matra et Alpine View Post
Well, first, if they "smoothen" it then every PC Sim driver will never go near it.
Getting the track MORE accurate and properly modelling the bumps is the way forward for realism. ( Most so-called sims, still don't run a proper 4 wheels with springs and dampers computation engine )

Secondly, I can assure you the real world is another level of commitment and enjoyment
you misunderstood me. i'm not talking about the bumps etc that are there on the track, but about the ramps or humps whatever you call it that are in some places because of innacurate modelling (i think). well generally the track's perfect but you can feel it with stiff suspension in open-wheeled cars
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  #20  
Old 04-09-2008, 04:04 PM
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hmm, where is it badly modelled do you think ?
With GPS most of these tracks are damn close.
If anything the one complaint I have on the current models is that both Karousels are far too smooth -- but that might be because you dont' FEEL it as much
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  #21  
Old 04-10-2008, 06:49 AM
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the slope under antoniusbrucke and dottinger hohe too angular, the first corner of the actual lap (right after the pits) and kallenhard have some bumps. i agree with the karusells though
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  #22  
Old 04-10-2008, 08:47 AM
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Hmm, not sure what you mean by "slope under" -- it's OK I don't speak ANY Polish
The rFactor Beta I have it's on a par with the current layout. I tihnk the original GPL track had the 60s "leap" and sever "dips" Which were you expecting ?

Some of the "issues" I put down to human perception. eg the Adenau bridge exit an the Ex-Muhle corner just never "feels" as much of a slope in a sim -- I put it down to my seat not tilting back enough

hmm, must find time to get back on-(virtual)-track and check out those again.
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  #23  
Old 04-25-2008, 06:00 AM
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  #24  
Old 06-20-2008, 10:09 AM
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  #25  
Old 06-20-2008, 12:36 PM
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Yes ... but will it have THIS at the 'ring ?

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  #26  
Old 06-20-2008, 12:59 PM
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the 3 wheel car or the public entry lot?
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  #27  
Old 06-20-2008, 03:16 PM
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the 3 wheel car or the public entry lot?
Cool, it would kinda be neat to drive a three wheeler on the ring

The entrance is already in all the models of the 'ring kicking around. As is the An-Nordschleife Hotel. But the apartment block is new
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  #28  
Old 06-20-2008, 03:23 PM
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thats nit-picking...lol
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  #29  
Old 06-20-2008, 03:26 PM
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you can even drive to nurburg castle haha... i'd love to see more details of around the track, like better detailing of the petrol station, or complete road from the old 'ring to the GP part and all the infrastructure of it
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  #30  
Old 06-20-2008, 03:32 PM
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Quote:
Originally Posted by RacingManiac View Post
thats nit-picking...lol
yeah but it's MINE.

I want to be able to park my virtual car in the virtual garage and go sip whisky watching the virtual racing

Quote:
Originally Posted by dydzi View Post
or complete road from the old 'ring to the GP part and all the infrastructure of it
Do you mean the public road or the link connecting the old to new race-side ? The latter is there for sure.
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Last edited by Matra et Alpine; 06-20-2008 at 04:23 PM.
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