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Circuits I created.
On a blank sheet of paper with a ruler and mechanical pencil.
What do you think of them?
This first one is what I think a modern Hockenheim could look like. Long blasting straights with a slower infield section. I loved the old track, but sadly it lost it's place.
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number 2
I love the first 3 corners. I did this track thinking they'd bee something like 130 from Suzuka, sorting men from boys. The long straights should be enough for decent overtaking and racing.
Any thoughts??
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Number 3.
Totally original, I've never seen anything like it. It has some fast and sweeping corners that should prove interesting, especially 2, 3, 5 and 6.
Your thoughts...
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I think the first one is great, it looks like it would quite fun to drive either of the variables
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Oh, yes.
The shorter infield track could be used for club racing, testing or bike racing. The more you can use a track the better. The 'oval' layout could be used for straight line testing and anybody mental enough to race it.
:)
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Couple of points/questions ....
What about gradients ?
Personally it's too "new school" - so constant radius curves etc etc --- imho the curse of F1 track changes these last 20 years.
THe sharp angle corners will be a problem too. Drivers will cut corners :)
Caution, straights no longer make for overtaking :( All formulas rely too much on downforce :( Think about designing a sequence of curves which then measn there are 2 or 3 different ways to enter the first -- make it wide at these points and then drivers will be able to use the braking zone to switch routes and add interest.
As initial proposals I like them all for differing reasons :)
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When you look around the world at the best tracks, one feature that comes to mind is not only the shape of the track but how its altitude varies. Think Nurburgring, Spa, Monaco and Laguna Seca. In my opinion certainly some of the most interesting tracks in the world.
I also think a suzuka style figure of 8 is nice, and the setting of the track is important too, old airfields are flat, boring and depressing.
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It's hard to place the elevation changes on a blank sheet of paper, maybe if I drew over a map or something. I'll try to include some later on.
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I like it when you can negotiate multiple corners in a single arc, i found such sections in the 2nd (first 2 corners) and in the 4th.
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If track 4 was in a hilly region, I'd enjoy it.
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Question- What counts as a corner and not a corner? Some of those turns were kinda shallow.
I know nothing of tracks/driving really, so they look interesting, but I'm not much to decide over it.
The only tracks I am accustomed to are the ones in GT4 and GT3. Embarrassingly.
It might change in the future though.
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[QUOTE=NSXType-R;787131]Question- What counts as a corner and not a corner?[/QUOTE]
I guess it doesn't have an exact definition. When they talk about the Nürburgring they mention any number of corners from about 60 to about 160. I watched Nring videos and counted how many times the car changed its direction and I counted 101.
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I don't know either. That long quadruple apex corner at Istambul, does it count as 1 or 4 corners?
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[QUOTE=Homem de Gelo;787437]I don't know either. That long quadruple apex corner at Istambul, does it count as 1 or 4 corners?[/QUOTE]
Wikipedia counts 14 on the drawing and 16 in the text. :)
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[QUOTE=Kultag;787355]I guess it doesn't have an exact definition. When they talk about the Nürburgring they mention any number of corners from about 60 to about 160. I watched Nring videos and counted how many times the car changed its direction and I counted 101.[/QUOTE]
Yeah, I can understand that. Based on your perception, really for sure.
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I have two new fantastic designs.
One inspired on Assen (a hell of a track) and another I drew thinking of simply making something fast and different.
I'll scan and post 'em tonight.
You'll love them.
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By the way, you guys cna make all suggestions so I can try to draw something.
Just for fun.
:)
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If you woudl like to try other tracks then can I suggest you pick ( or ask us to ) a parcel of land and determine how to use it optimally. After all, VERY few tracks can afford to do a full landscape re-arrangement. Gives the challenge of how to use the natural arena presented.
Especially, how about some hills and devising a hill climb track ?
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Hill climb, I don't know zip about it. :p
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What about this one guys???
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Too many constant radius curves. Try to incorporate sequence of corners with varying curvature to open up possibility for different routes through them.
.... of course this is personal preference :) Constant curve is too "easy" to drive, variation and sequences make it more challenging and if done well offer alternative overtaking oppportuinities
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If you guys do not like this one, I give up.
Fast and slow corners, hard braking for overtaking, variable radius corners...
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[QUOTE=Homem de Gelo;789619]If you guys do not like this one, I give up.
Fast and slow corners, hard braking for overtaking, variable radius corners...[/QUOTE]
I like it, the only thing I think it lacks is a long straight. Then again, that chicane between those two straights could be removed to create a long straight into the hairpin.
EDIT: Nevermind, the track between turns 18 to 1 seems to act as a long straight.
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I think f1 cars would go flat out from 18 to 2.
Anyhow, yes, that's supposed to be like a straight. Just how happened at Tamburello back in the days.
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Cool stuff.
Now do you plan to put these tracks into production? :confused:
Or are you doing it just for the fun of it?
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Just for the fun, unless Bernie decides to fire Herman Tilke and hire someone better and less expensive.
;)
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Why not try building one of them in bobs track builder and maybe we could race on it in rfactor, that is if you have rfactor
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now we're talking, ki !
It's so obvious we all missed it.
DEFINATELY ... build it and we will come race it :) :) :)
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bump
[img]http://www.supercars.net/pitlane/pics/156247/1241707d.jpg[/img]
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The 1st track would be cool to drift
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I'm not entirely done with this last one.
I'd like to re-draw it making the 'shortcut' after turn 3 shaped so it can create 2 distinct loops. One bottom look like an oval track with corners 1, 2 3 and 3b. Another high loop from corners 4 to 13 and than 3b. The loops would then be used for testing and club racing, after some more small modificatons.
I drew this after taking a look of Tilke's proposal for a track at South Africa which may eventually hold an F1 race.
I'm quite proud of it, it would have clear overtaking spots and a very reasonable variety of corners, fast and slow. Corner 5 should be among the quickest and most exciting. The section from corners 6 to 12 would demand perfect set up and impecable corner entry and exit to gain time.
:)
What are your thoughts?
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It's great, but isn't it a little fast?
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That's the whole point!
Fast and challenging.
:)
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Good point, its a nice track.. I'd be interested to see your modifications on that track.