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Thread: Forza Motorsport 3

  1. #121
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    I'd love a rally game to have that feature....I've been thrown off the track by a sneeze or an itchy eye or something before.....
    University of Toronto Formula SAE Alumni 2003-2007
    Formula Student Championship 2003, 2005, 2006
    www.fsae.utoronto.ca

  2. #122
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    Le Sarth Confirmed 100% (not sure which configuration)


    1856_0001.jpg

    1856_0004.jpg

    1856_0010.jpg
    Last edited by whiteballz; 06-12-2009 at 04:24 PM.
    Weekly Quote -

    Dick

  3. #123
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    if only they would add bits of dirt or debris to the cars as the drive, that would be photo perfection.
    "Horsepower sells motor cars, but torque wins motor races."
    -Carrol Shelby

  4. #124
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    The cars DO get dirty, that feature was in forza 2..
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    Dick

  5. #125
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    Quote Originally Posted by whiteballz View Post
    The cars DO get dirty, that feature was in forza 2..
    But never have specs or dirt/grass/general crap, just get white and fuzy.
    "Horsepower sells motor cars, but torque wins motor races."
    -Carrol Shelby

  6. #126
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    There is one thing I always like GT more....for some reason their photo realism looks more, realistic....I mean the graphic is good, but there is always some unreal-ness to Forza's graphic...
    University of Toronto Formula SAE Alumni 2003-2007
    Formula Student Championship 2003, 2005, 2006
    www.fsae.utoronto.ca

  7. #127
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    I agree, but I dont care for still shots of games

    But having said that - GT looks pretty, but lacks the depth forza has. community/modification/paints and physics in general.
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    Dick

  8. #128
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    The motherload.

    LMPs? Check. Circuit de la Sarthe? Check. Massive success.

  9. #129
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    There's another reveal coming next tuesday apparently...

  10. #130
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    Look back to origional post for confirmed cars and tracks
    Last edited by Sledgehammer; 06-16-2009 at 11:16 PM.
    "Horsepower sells motor cars, but torque wins motor races."
    -Carrol Shelby

  11. #131
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  12. #132
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    Quote Originally Posted by RacingManiac View Post
    There is one thing I always like GT more....for some reason their photo realism looks more, realistic....I mean the graphic is good, but there is always some unreal-ness to Forza's graphic...
    It's mostly due to the lighting. GT continues to have the best, most realistic lighting which, when coupled with hi-def car models, looks downright photorealistic during a replay. Forza has the hi-def car models, but their natural lighting still needs work. As do their replays. FM2 had horrible replays. Most of the time the camera would be tacked onto the car looking forward or back. I don't often watch replays, but when I do it's because I want to watch the whole race from a spectator's point of view. Can't do that if you're back watching the action from the car again.

    Sorry.........rant/off. Just something I hope they fix in FM3. I also hope they improve their lighting engine as well. But everything else is looking tops so far. Can't wait for the release.
    "Wise man say: Forgiveness is divine, but never pay full price for late pizza."

  13. #133
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    I thought the replays in GTx were pretty lame as well, the camera too often is following the car from a fixed position, or when the camera is on the tribunes or wherever else, the car gets still hidden by a physical obstacle. Man, this is happening since GT2...
    Replays in GRID are pretty good, the best ones I've seen so far.
    I just hate when the camera is in a fixed position and following the car, it just isn't natural.
    KFL Racing Enterprises - Kicking your ass since 2008

    *cough* http://theitalianjunkyard.blogspot.com/ *cough*

  14. #134
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  15. #135
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    i dont care about graphics anywhere near as much as AI & handeling

    FM3 needs more tracks . if it only had the same car list as FM2 , that would be PERFECTLY OK

    Watkins Glen
    Bathurst
    Spa

    ^ absolute essentials

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