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Thread: Police link cop killing to Video game.

  1. #16
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    here's the story as CBS put it.
    (CBS) Imagine if the entertainment industry created a video game in which you could decapitate police officers, kill them with a sniper rifle, massacre them with a chainsaw, and set them on fire.

    Think anyone would buy such a violent game?

    They would, and they have. The game Grand Theft Auto has sold more than 35 million copies, with worldwide sales approaching $2 billion.

    Last winter, a multi-million dollar lawsuit was filed in Alabama against the makers and marketers of Grand Theft Auto, claiming that months of playing the game led a teenager to go on a rampage and kill three men, two of them police officers.

    Can a video game train someone to kill? Correspondent Ed Bradley reports on this story that first aired on March 6, 2005.
    --------------------------------------------------------------------------------
    Grand Theft Auto is a world governed by the laws of depravity. See a car you like? Steal it. Someone you don't like? Stomp her. A cop in your way? Blow him away.

    There are police at every turn, and endless opportunities to take them down. It is 360 degrees of murder and mayhem: slickly produced, technologically brilliant, and exceedingly violent.

    And now, the game is at the center of a civil lawsuit involving the murders of three men in the small town of Fayette, Ala. They were gunned down by 18-year-old Devin Moore, who had played Grand Theft Auto day and night for months.

    Attorney Jack Thompson, a long-time crusader against video-game violence, is bringing the suit. "What we're saying is that Devin Moore was, in effect, trained to do what he did. He was given a murder simulator," says Thompson.

    "He bought it as a minor. He played it hundreds of hours, which is primarily a cop-killing game. It's our theory, which we think we can prove to a jury in Alabama, that, but for the video-game training, he would not have done what he did."

    Moore’s victims were Ace Mealer, a 911 dispatcher; James Crump, a police officer; and Arnold Strickland, another officer who was on patrol in the early morning hours of June 7, 2003, when he brought in Moore on suspicion of stealing a car.

    Moore had no criminal history, and was cooperative as Strickland booked him inside the Fayette police station. Then suddenly, inexplicably, Moore snapped.

    According to Moore's own statement, he lunged at Officer Arnold Strickland, grabbing his .40-caliber Glock automatic and shot Strickland twice, once in the head. Officer James Crump heard the shots and came running. Moore met him in the hallway, and fired three shots into Crump, one of them in the head.

    Moore kept walking down the hallway towards the door of the emergency dispatcher. There, he turned and fired five shots into Ace Mealer. Again, one of those shots was in the head. Along the way, Moore had grabbed a set of car keys. He went out the door to the parking lot, jumped into a police cruiser, and took off. It all took less than a minute, and three men were dead.

    "The video game industry gave him a cranial menu that popped up in the blink of an eye, in that police station," says Thompson. "And that menu offered him the split-second decision to kill the officers, shoot them in the head, flee in a police car, just as the game itself trained them to do."

    After his capture, Moore is reported to have told police, "Life is like a video game. Everybody’s got to die sometime." Moore is awaiting trial in criminal court. A suit filed by the families of two of his victims claims that Moore acted out a scenario found in Grand Theft Auto: The player is a street thug trying to take over the city. In one scenario, the player can enter a police precinct, steal a uniform, free a convict from jail, escape by shooting police, and flee in a squad car.

    "I've now got the entire police force after me. So you have to eliminate all resistance," says Nicholas Hamner, a law student at the University of Alabama, who demonstrated Grand Theft Auto for 60 Minutes. Like millions of gamers, the overwhelming majority, he says he plays it simply for fun.

    David Walsh, a child psychologist who’s co-authored a study connecting violent video games to physical aggression, says the link can be explained in part by pioneering brain research recently done at the National Institutes of Health -- which shows that the teenage brain is not fully developed.

    Does repeated exposure to violent video games have more of an impact on a teenager than it does on an adult?

    "It does. And that's largely because the teenage brain is different from the adult brain. The impulse control center of the brain, the part of the brain that enables us to think ahead, consider consequences, manage urges -- that's the part of the brain right behind our forehead called the prefrontal cortex," says Walsh. "That's under construction during the teenage years. In fact, the wiring of that is not completed until the early 20s."

    Walsh says this diminished impulse control becomes heightened in a person who has additional risk factors for criminal behavior. Moore had a profoundly troubled upbringing, bouncing back and forth between a broken home and a handful of foster families.

    "And so when a young man with a developing brain, already angry, spends hours and hours and hours rehearsing violent acts, and then he's put in this situation of emotional stress, there's a likelihood that he will literally go to that familiar pattern that's been wired repeatedly, perhaps thousands and thousands of times," says Walsh.

    "You've got probably millions of kids out there playing violent games like Grand Theft Auto and other violent games, who never hurt a fly," says Bradley. "So what does that do to your theory?"

    "You know, not every kid that plays a violent video game is gonna turn to violence. And that's because they don't have all of those other risk factors going on," says Walsh. "It's a combination of risk factors, which come together in a tragic outcome."..........
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  2. #17
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    .........(CBS) Arnold Strickland had been a police officer for 25 years when he was murdered. His brother, Steve, a Methodist minister, wants the video game industry to pay.

    "Why does it have to come to a point to where somebody's life has to be taken before they realize that these games have repercussions to them? Why does it have to be to where my brother's not here anymore?" says Steve Strickland. "There's not a day that goes by that I don't think about him."

    Strickland, along with Mealer's parents, are suing Moore, as well as Wal-Mart and GameStop, which sold Moore two versions of Grand Theft Auto. Both companies sent 60 Minutes letters insisting they bear no responsibility for Moore’s actions, and that the game is played by millions of law-abiding citizens.

    Take-Two Interactive, the creator of Grand Theft Auto, and Sony, which makes the device that runs the game, are also being sued. Both declined to talk to 60 Minutes on camera. Instead, they referred it to Doug Lowenstein, who represents the video game industry.

    Lowenstein is not named in the lawsuit, and says he can’t comment on it directly. "It's not my job to defend individual titles," says Lowenstein. "My job is to defend the right of people in this industry to create the products that they want to create. That's free expression."

    "A police officer we spoke to said, 'Our job is dangerous enough as it is without having our kids growing up playing those games and having the preconceived notions of "let's kill an officer." It's almost like putting a target on us.' Can you see his point?" asks Bradley.

    "Look, I have great respect for the law enforcement officers of this country.... I don't think video games inspire people to commit crimes," says Lowenstein. "If people have a criminal mind, it's not because they're getting their ideas from the video games. There's something much more deeply wrong with the individual. And it's not the game that's the problem."

    But shouldn't Moore, alone, face the consequences of his decision to kill three men?

    "There's plenty of blame to go around. The fact is we think Devin Moore is responsible for what he did," says Thompson. "But we think that the adults who created these games and, in effect, programmed Devon Moore and assisted him to kill are responsible, at least civilly."

    Thompson says video game companies had reason to foresee that some of their products would trigger violence, and bolsters his case with claims that the murders in Fayette were not the first thought to be inspired by Grand Theft Auto.

    In Oakland, Calif., detectives said the game provoked a street gang accused of robbing and killing six people. In Newport, Tenn., two teenagers told police the game was an influence when they shot at passing cars with a .22 caliber rifle, killing one person. But to date, not a single court case has acknowledged a link between virtual violence and the real thing.

    Paul Smith is a First Amendment lawyer who has represented video game companies. "What you have in almost every generation is the new medium that comes along. And it's subject of almost a hysterical attack," says Smith. "If you went back to the 1950s, it's hard to believe now, but comic books were blamed for juvenile delinquency. And I think what you really have here is very much the same phenomenon playing itself out again with a new medium."

    Why does he think the courts have ruled against these kinds of lawsuits?

    "If you start saying that we're going to sue people because one individual out there read their book or played their game and decided to become a criminal, there is no stopping point," says Smith. "It's a huge new swath of censorship that will be imposed on the media."

    Despite its violence, or because of it, the fact is that millions of people like playing Grand Theft Auto. Steve Strickland can’t understand why.

    "The question I have to ask the manufacturers of them is, 'Why do you make games that target people that are to protect us, police officers, people that we look up to -- people that I respect -- with high admiration?' " says Strickland.

    " 'Why do you want to market a game that gives people the thoughts, even the thoughts of thinking it's okay to shoot police officers? Why do you wanna do that?' "

    Both Wal-Mart and GameStop, where Moore purchased Grand Theft Auto, say they voluntarily card teenagers in an effort to keep violent games from underage kids. But several states are considering laws that would ban the sale of violent games to those under 17.
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  3. #18
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    Quote Originally Posted by Prius
    Attorney Jack Thompson, a long-time crusader against video-game violence, is bringing the suit. "What we're saying is that Devin Moore was, in effect, trained to do what he did. He was given a murder simulator," says Thompson.
    Oh my GOD. Please someone produce a "kill the lawyers" sim !!!

    OK, take care.
    Believe this BS and you are going to find that EVERY car simulator on your PC and your Xbox/PS will limit you to driving at the speed limits AND you'll only be allowed to drive vehicles that "protect the environment".

    What a load of cr@p. I'm even MORE glad that Blair in the UK has said they are going to look at limiting lawsuits and prevent stuff like this. All this does is make blood-sucking lawyers richer
    "A woman without curves is like a road without bends, you might get to your destination quicker but the ride is boring as hell'

  4. #19
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    no, what he's saying is, that not because of the cars, but you can get guns and shoot people, cut their head off with a chainsaw, blow them ot meat slices with a gernade..... there aer 1,000,000 ways to kill a person in GTA, and it trained tyhe kid to do it right, driving cars fast is ok, but killing people you should respect because they protect you isn't.
    I have found a new love in the form of a tristar.

  5. #20
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    Quote Originally Posted by Prius
    no, what he's saying is, that not because of the cars, but you can get guns and shoot people, cut their head off with a chainsaw, blow them ot meat slices with a gernade..... there aer 1,000,000 ways to kill a person in GTA, and it trained tyhe kid to do it right, driving cars fast is ok, but killing people you should respect because they protect you isn't.
    let's repeat it s-l-o-w-l-y ......

    Books, TV shows and movies have shown these acts.

    Murals since the bronze age have shown violence.

    It's a feable excuse to blame one INPUT when the issue is the persons ability to act in a socially acceptable manner. He shoudl have been taught his limits by his family, if he doesn't comprehend that then it is HIS fault. Nobody elses.

    As pointed out, SOME peopel do it and DON'T go murdering rampages.
    I've driven race sims for 20 years. It doens't make me drive faster on public roads !!!
    it's called PERSONAL RESPONSIBILITY.
    "A woman without curves is like a road without bends, you might get to your destination quicker but the ride is boring as hell'

  6. #21
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    yes, it is the parents fault for buying him the game, and not monitoring what he is playing, so yes, it is the parent's fault for telling him not to do what you do in these games, or just not letting him play it.

    but TV is diffrent, you are watching it. in GTA, you are commiting it. in magazines, you are reading it, in GTA you are doing it. watching and doing are 2 diffrent things. They said that the teenage mind is still evolving, so if garbage like this clutters it up too much, it will result with the kid turning out the wrong way. but you are right about the parents, they should of not bought it for him, or monitered it while he played it, and if they didn't want him playing it, just take it away, it's that easy.
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  7. #22
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    Quote Originally Posted by Prius
    yes, it is the parents fault for buying him the game, and not monitoring what he is playing, so yes, it is the parent's fault for telling him not to do what you do in these games, or just not letting him play it.

    but TV is diffrent, you are watching it. in GTA, you are commiting it. in magazines, you are reading it, in GTA you are doing it. watching and doing are 2 diffrent things. They said that the teenage mind is still evolving, so if garbage like this clutters it up too much, it will result with the kid turning out the wrong way. but you are right about the parents, they should of not bought it for him, or monitered it while he played it, and if they didn't want him playing it, just take it away, it's that easy.
    You are confusing the PHYSICAL act with the PSYCHOLOGICAL act.

    Anyone reading a good book is doing EXACTLY the same.
    Anyone appreciating a piece of art is doing the SAME.
    It's abotu "FEELING" and "BEING IN IT".

    It's all just a matter of degree.

    Cases like this will bring all the loonies from the corners who can 'prove' every angle supporting and disproving it.

    Funny how I've not seen anyone bring out lawsuits for all those games like "Black Hawk Down". Could it be it's OK for lawyers to defend white anglo saxons but the arabs get what they deserve ?
    "A woman without curves is like a road without bends, you might get to your destination quicker but the ride is boring as hell'

  8. #23
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    yes

    I guess that they are really hard on this because it is a video game, and teens will really appeal to a video game. teens never read books. so if this is a video game, lots of teens will buy it and use it, so they want to get this a adult rated game so teens can't buy it.

    and BTW I agree what you said about the racing games. I play Need FOr Speed Hot Persuit 2 on the PC at least twice every week, I play Gran Turismo 2 all the time, I have a lot of racing sims but that doesn't make me wnat to jump into my Mom's Dodge Caravan or my dad's Ford Escort and max it out down Ryan Road.
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  9. #24
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    Quote Originally Posted by Prius
    yes, it is the parents fault for buying him the game, and not monitoring what he is playing, so yes, it is the parent's fault for telling him not to do what you do in these games, or just not letting him play it.

    but TV is diffrent, you are watching it. in GTA, you are commiting it. in magazines, you are reading it, in GTA you are doing it. watching and doing are 2 diffrent things. They said that the teenage mind is still evolving, so if garbage like this clutters it up too much, it will result with the kid turning out the wrong way. but you are right about the parents, they should of not bought it for him, or monitered it while he played it, and if they didn't want him playing it, just take it away, it's that easy.
    Jesus F*<king Christ Karrmann!!

    How old is the kid anyway? You are 12, do you feel like killing people after playing these games because your mind is "evolving"? Gimme a break.

  10. #25
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    Quote Originally Posted by Niko_Fx
    Jesus F*<king Christ Karrmann!!

    How old is the kid anyway? You are 12, do you feel like killing people after playing these games because your mind is "evolving"? Gimme a break.

    if I played the game day and night for 100s of hours straight, maybe.
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  11. #26
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    Guys, prius is speaking the truth. I have just joined the Ku Klux Klan because of Grand Theft Auto!
    Rockefella says:
    pat's sister is hawt
    David Fiset says:
    so is mine
    David Fiset says:
    do want

  12. #27
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    UPDATE: I just killed my neighbor, I'm gonna go play some more.

    Prius, sadly... that kid was an idiot. Normal people like us don't go out and kill people.
    Rockefella says:
    pat's sister is hawt
    David Fiset says:
    so is mine
    David Fiset says:
    do want

  13. #28
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    amen

  14. #29
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    Quote Originally Posted by Prius
    "What we're saying is that Devin Moore was, in effect, trained to do what he did. He was given a murder simulator," says Thompson.

    "He bought it as a minor. He played it hundreds of hours, which is primarily a cop-killing game. It's our theory, which we think we can prove to a jury in Alabama, that, but for the video-game training, he would not have done what he did."
    That's interesting.

    The suggestion that GTA is "primarily" a cop killing game is a complete falsehood.

    Most of the missions are to do with killing criminals - something the police do.

    I think you'd probably learn more from watching TV and films, where you can actually see how to operate a real gun.

    In the USA you can probably even go into a gun store and find out how to turn off the safety, load the gun, and you can learn how to hold and fire it properly at a gun range.

    I've played GTA and still have no clue how to actually use a real gun. If you plopped a firearm in my hands an told me to go on a killing spree the first victim would probably be my own foot.

    Quote Originally Posted by Prius
    "The video game industry gave him a cranial menu that popped up in the blink of an eye, in that police station," says Thompson. "And that menu offered him the split-second decision to kill the officers, shoot them in the head, flee in a police car, just as the game itself trained them to do."
    It wasn't tv, film, or literature, or rap music?
    Only video games could have done this?

    I'd like to hear them try to prove that beyond reasonable doubt.

    Quote Originally Posted by Prius
    Does repeated exposure to violent video games have more of an impact on a teenager than it does on an adult?
    Again - the assumption that only video games could be the cause

    Quote Originally Posted by Prius
    Walsh says this diminished impulse control becomes heightened in a person who has additional risk factors for criminal behavior. Moore had a profoundly troubled upbringing, bouncing back and forth between a broken home and a handful of foster families.
    So it's his parents fault now?

    Wait - I'm confused!

    Is it the game or his troubled upbringing, or the fact that he was mental that caused him to kill?

    Quote Originally Posted by Prius
    "And so when a young man with a developing brain, already angry, spends hours and hours and hours rehearsing violent acts, and then he's put in this situation of emotional stress, there's a likelihood that he will literally go to that familiar pattern that's been wired repeatedly, perhaps thousands and thousands of times," says Walsh.
    I really, really doubt that there is only one angry young man who plays violent games and has been put under emotional stress.

    That description can probably be applied by some degree to 90% of teenage boys.

    Quote Originally Posted by Prius
    "It's a combination of risk factors, which come together in a tragic outcome."..........
    Exactly.

    So why are they only focusing one of those factors?

    Why are they not suing God for making him a young man with emotions and a troubled past?

    Because you can't get millions of $$$ from God, that's why.
    Thanks for all the fish

  15. #30
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    Quote Originally Posted by Coventrysucks
    ....
    good points.
    Because you can't get millions of $$$ from God, that's why.
    The Roman Catholic church did pretty well
    "A woman without curves is like a road without bends, you might get to your destination quicker but the ride is boring as hell'

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