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  #121  
Unread 06-12-2009, 10:17 AM
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I'd love a rally game to have that feature....I've been thrown off the track by a sneeze or an itchy eye or something before.....
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  #122  
Unread 06-12-2009, 04:22 PM
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Le Sarth Confirmed 100% (not sure which configuration)


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Last edited by whiteballz; 06-12-2009 at 04:24 PM.
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  #123  
Unread 06-12-2009, 11:48 PM
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if only they would add bits of dirt or debris to the cars as the drive, that would be photo perfection.
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  #124  
Unread 06-13-2009, 01:41 AM
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The cars DO get dirty, that feature was in forza 2..
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  #125  
Unread 06-15-2009, 09:28 PM
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Quote:
Originally Posted by whiteballz View Post
The cars DO get dirty, that feature was in forza 2..
But never have specs or dirt/grass/general crap, just get white and fuzy.
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  #126  
Unread 06-15-2009, 09:34 PM
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There is one thing I always like GT more....for some reason their photo realism looks more, realistic....I mean the graphic is good, but there is always some unreal-ness to Forza's graphic...
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  #127  
Unread 06-16-2009, 04:48 AM
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I agree, but I dont care for still shots of games

But having said that - GT looks pretty, but lacks the depth forza has. community/modification/paints and physics in general.
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  #128  
Unread 06-16-2009, 03:46 PM
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The motherload.

LMPs? Check. Circuit de la Sarthe? Check. Massive success.
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  #129  
Unread 06-16-2009, 05:31 PM
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There's another reveal coming next tuesday apparently...
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  #130  
Unread 06-16-2009, 08:50 PM
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Look back to origional post for confirmed cars and tracks
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Last edited by Sledgehammer; 06-16-2009 at 11:16 PM.
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  #131  
Unread 06-16-2009, 10:13 PM
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  #132  
Unread 07-23-2009, 10:50 PM
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Quote:
Originally Posted by RacingManiac View Post
There is one thing I always like GT more....for some reason their photo realism looks more, realistic....I mean the graphic is good, but there is always some unreal-ness to Forza's graphic...
It's mostly due to the lighting. GT continues to have the best, most realistic lighting which, when coupled with hi-def car models, looks downright photorealistic during a replay. Forza has the hi-def car models, but their natural lighting still needs work. As do their replays. FM2 had horrible replays. Most of the time the camera would be tacked onto the car looking forward or back. I don't often watch replays, but when I do it's because I want to watch the whole race from a spectator's point of view. Can't do that if you're back watching the action from the car again.

Sorry.........rant/off. Just something I hope they fix in FM3. I also hope they improve their lighting engine as well. But everything else is looking tops so far. Can't wait for the release.
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  #133  
Unread 07-24-2009, 01:38 AM
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I thought the replays in GTx were pretty lame as well, the camera too often is following the car from a fixed position, or when the camera is on the tribunes or wherever else, the car gets still hidden by a physical obstacle. Man, this is happening since GT2...
Replays in GRID are pretty good, the best ones I've seen so far.
I just hate when the camera is in a fixed position and following the car, it just isn't natural.
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  #134  
Unread 07-24-2009, 04:06 AM
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Forza 3 design walkthrough
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  #135  
Unread 07-25-2009, 12:49 AM
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i dont care about graphics anywhere near as much as AI & handeling

FM3 needs more tracks . if it only had the same car list as FM2 , that would be PERFECTLY OK

Watkins Glen
Bathurst
Spa

^ absolute essentials
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