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  #61  
Old 06-03-2009, 11:36 AM
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Quote:
Originally Posted by LeonOfTheDead View Post
nobody ever thought to merge the two Nurbirgring's track so to fomr the 24h' one?

Yes but just not on either consoles....lol
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  #62  
Old 06-03-2009, 03:05 PM
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Quote:
Originally Posted by LeonOfTheDead View Post
I still don't understand how people are waiting for GT5 after all the other GTs being a smallish evolution of the previous, and most of all, with the not really perfect simulation being adjusted over the years.
At first, with GT and GT2, I thought the game and the simulation were perfect.
The trying other games, even smaller one, I understood not only that a lot of work was required, but that such failings weren't tolerable with all the hype around the product, the time required for the developing it, and the propaganda Sony and Poliphony built.
In some senses, it's true. But it's the only new simulation-like game that I've seen being released to the PS3.

And I don't have a gaming computer, so that makes it the only driving game I'm looking forward to. And maybe that new Need for Speed one, depending on how good it turns out.
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  #63  
Old 06-03-2009, 03:26 PM
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Quote:
Originally Posted by cargirl1990 View Post
im sure y'all know what cars are in their but i sure don't and i'd like to know!

Read the first page - Those twenty or so cars are the only confirmed things in the game.
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  #64  
Old 06-03-2009, 06:19 PM
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These are UN-CONFIRMED items (with a reasonable source)

So...a broad overview:
Quote:
Car content:

Most of the tuner cars are gone, with the exception of the Mugen Honda Civic and Integra and the Mine's R32 and R34 Skyline. Thankfully, that means the awful tuner car liveries are gone too.

Cars IN:

1971 Skyline 2000GTR
Nissan Skyline R33 GTR

No R35 GTR, because they are a bunch of twatwaffles. Apparently the GTR team is independent from the rest of Nissan on many levels, one of them being licensing. The only way they would allow us to use the R35 was if it had no damage, no rollover, no custom wheels, no custom parts that improved performance, no painting, and no livery. So we said no thanks.

I think that's a net +1 to the Skyline count.

The usual suspects have also been added:

Corvette ZR1
'09 Cadillac CTS-V
Nissan 370Z
Lamborghini Reventon
Ferrari California
Subaru GR STI
Camaro (he possibly means Caparo)
Bugatti Veyron

etc....

If you like your wheels old school:

Fiat 131 Abarth
2nd gen Toyota Celica Supra
Ferrari 250 Testa Rossa
Aston Martin DB5

If you like shitboxes:

Toyota Corolla Versa
Toyota Yaris
Chevrolet Aveo (Matiz in england i think )

If you like Smokey and the Bandit or Knight Rider:

'79 Chevrolet Camaro Z28
'87 Pontiac Firebird
'88 Chevrolet Camaro IROC-Z

If you like trucks:

Range Rover Supercharged
Saleen S331 Supercab
Ram SRT10
Audi Q7
VW Toureg
Porsche Cayenne

If you like Italians:

Alfa 8C
Alfa Brera
Alfa Mito
Fiat 500 Abarth

If you like race cars:

Aston Martin Prodrive DB9s
Porsche 997 GT3-RSR
E92 BMW GT
Porsche, Acura, and Mazda LMP cars
ST205 Celica GT4
RS200 Evolution
'69 Dodge Charger Daytona
AMG SL65 Black
Renaultsport Twingo

As far as tracks go, the only big licensed one we added was Le Mans. Fujimikaido is back though and pretty cool, and we have some imaginary tracks that are a huge improvement over the older stuff.

The big change to the Livery Editor is that all cars, including race cars, are paintable now. Black on black on black Ferrari Prodrive 550 GT1 racecar looks awesome. That is all.

As far as rollover goes, what you saw in the first video is pretty hard to accomplish. It won't be like Burnout where every car to car contact will result in exploding rollover mayhem. It's actually fairly hard to do. So don't worry. While physics compromises were made in order to make the game "more fun" to a wider audience, it's still more simulator than arcade.

The "one button" racing mode is basically massive assists and auto braking. You still have to steer and hit the gas, but it's designed for super casual quasi car guys that just want to race a pretty car around a track. All assists can be progressively turned off if you like.

Customising has a new "quick option" that allows you to set a PI limit, then bias it in favor of speed or handling, and the game will select a set of upgrades for you. Should make getting a car tuned for a PI limit race easier for the uninitiated.

The DLC plan is for 10 cars a month for the next year. Some of the cars will be things that didn't make it into the release version, like the Ford Escort RS1800 - some will be new cars we haven't seen yet, like the Corvette Gran Sport. I haven't the slightest clue what the track DLC plan is.

It will actually be fascinating to see what happens. For FM2, Nissan actually paid Turn 10 to have their cars be "featured" in the game (that's why the Altima and Sentra were added, and one of the tracks has much Nissan signage). The prevailing feeling was that Nissan didn't really get their money's worth.....so maybe they're mad at Turn 10

Other things that got cut:

Weather
Night/day
Active aero (again!)
Widebody kits with 12 inch wheels
Some really cool driver animations
Some digital gauge animations
Custom underbodies (with rollover comes undercarriage modeling - unfortunately, all the cars use a generic layouts, so sometimes they are wrong; like the Lamborghinis have the transmission rearward of the engine instead of infront, etc.)
Super high level of detail car models in replays (Currently the super high detailed models are used in the UI homespace/garage, thumbnails, livery editor, and photo mode).
No exposed suspension cars like Ariel Atoms, Lotus 340Rs or Caterhams, even though T10 owns PGR and they had the tech to model working suspensions.

Most of the cuts came about because there is immense pressure to hit the release date. There are careers on the line with this one, because FM1 and FM2 were so late. There WILL be a game called FM3 ready to go for October, the only question has been what kind of game it will be.

No WTCC cars
Australian Supercars, both Holdens and Fords
Fox body '93 Cobra R
The new Focus RS and the Fiesta.
Mercedes AMG ML63
Aston Martin DBS
Alfa Giulia Sprint
'72 Datsun 510
Pontiac G8 GXP
Lotus Evora
BMW 135i
BMW E60 M5
BMW M1
BMW X5 4.8i
BMW Z4M Coupe
'94 Mazda Miata R-package
'78 Pontiac Firebird
Viper SRT10 ACR
Chrysler 300C SRT8
Dodge Challenger SRT8
'09 Honda Fit Sport
6th generation VW Golf GTI
VW Scirocco (new one )
Volvo C30 R-Design
Mazda Mazdaspeed3
Citroen C4 VTS
Lexus IS-F
Audi A4 Touring Car (DTM)
Mercedes C-Class Touring Car (DTM)
Shelby Cobra Daytona Coupe (might be DLC, can't remember)

Stuff coming in DLC:

Lancia 037
Corvette Grand Sport
Toyota ST165 Celica GT4
Ford Escort RS Cosworth ***Yes it is the one you think ***
McLaren Mercedes SLR Stirling Moss
'10 Shelby GT500
Lamborghini Murcielago LP670SV
Mazda RX-3SP
Mitsubishi Starion Turbo
Toyota MR2 Supercharged
'10 Porsche Boxster S
Porsche Panamera
Ferrari 599FX
'64 Chevrolet Impala SS
Long read I know, but its interesting.
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  #65  
Old 06-03-2009, 06:27 PM
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Quote:
1971 Skyline 2000GTR
Fiat 131 Abarth
Australian Supercars, both Holdens and Fords
Alfa Giulia Sprint
Lancia 037
yes. YES
awesome
Quote:
Toyota Corolla Versa
Toyota Yaris
Chevrolet Aveo
NO
i hated having to dick about with irrelevant cars in GT4
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  #66  
Old 06-03-2009, 06:30 PM
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Quote:
Originally Posted by clutch-monkey View Post
yes. YES
awesome

NO
i hated having to dick about with irrelevant cars in GT4
Nice, I can now realize my fantasy to put a LS2 in an Aveo. On 18" slicks.
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  #67  
Old 06-03-2009, 06:32 PM
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haha keep your perverted deviations away from me david.
i'm assuming you don't have to start with true econoboxes though.
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  #68  
Old 06-03-2009, 06:34 PM
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Quote:
Originally Posted by clutch-monkey View Post
haha keep your perverted deviations away from me david.
i'm assuming you don't have to start with true econoboxes though.
Prolly not, and honestly I don't like econoboxes in racing games, I've never understood the purpose of including, say, Daihatsus.

I mean, in real life a race full of equally-specced Storias could be fun and challenging, but in a racing game... "it fockin blowz wtf afk"
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  #69  
Old 06-03-2009, 06:38 PM
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yeah i dont mind the option so long as they don't force us to start with them. i can see some lultastic races occurring with them though...
and we can solve the "honda fit vs other small cars" debate....rollover style.
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  #70  
Old 06-03-2009, 06:41 PM
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Quote:
Originally Posted by clutch-monkey View Post
yeah i dont mind the option so long as they don't force us to start with them. i can see some lultastic races occurring with them though...
and we can solve the "honda fit vs other small cars" debate....rollover style.
Let's pray the ability to jump at Laguna Seca is still available in FM3, so we can know which supermini/econobox jump the farthest in stock trim.

Definitely buying my next car using that argument.

Seriously, who cares about fuel economy? JUMP DISTANCE. That's all we need.
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  #71  
Old 06-03-2009, 06:49 PM
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i'm curious as to what aus cars specifically, do they simply mean the touring cars? if they have the joss or the skelter that would be cool.
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  #72  
Old 06-03-2009, 07:57 PM
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you know the only way to satisfy my bendlust will be to race prep (all but weight reduction) a toureg (500+hp) into the side of a aveo at full speed.
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  #73  
Old 06-03-2009, 09:38 PM
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Quote:
'64 Chevrolet Impala SS
Dave, this car isn't meant to go faster than 40, now is it?
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  #74  
Old 06-03-2009, 10:43 PM
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I like thrashing shit cars. It feels wrong. So it's great.
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  #75  
Old 06-03-2009, 11:06 PM
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Quote:
"While physics compromises were made in order to make the game "more fun" to a wider audience,"
Saw that coming...

Wishing the release date would be delayed for these...
Weather
Night/day
Some really cool driver animations
Super high level of detail car models in replays
No exposed suspension cars like Ariel Atoms
<-Biggest let down. That is one car I would kill to drive, even in simulation and PGR3 does not count.
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