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Thread: Forza Motorsport 3

  1. #61
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    Quote Originally Posted by LeonOfTheDead View Post
    nobody ever thought to merge the two Nurbirgring's track so to fomr the 24h' one?

    Yes but just not on either consoles....lol
    University of Toronto Formula SAE Alumni 2003-2007
    Formula Student Championship 2003, 2005, 2006
    www.fsae.utoronto.ca

  2. #62
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    Quote Originally Posted by LeonOfTheDead View Post
    I still don't understand how people are waiting for GT5 after all the other GTs being a smallish evolution of the previous, and most of all, with the not really perfect simulation being adjusted over the years.
    At first, with GT and GT2, I thought the game and the simulation were perfect.
    The trying other games, even smaller one, I understood not only that a lot of work was required, but that such failings weren't tolerable with all the hype around the product, the time required for the developing it, and the propaganda Sony and Poliphony built.
    In some senses, it's true. But it's the only new simulation-like game that I've seen being released to the PS3.

    And I don't have a gaming computer, so that makes it the only driving game I'm looking forward to. And maybe that new Need for Speed one, depending on how good it turns out.

  3. #63
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    Quote Originally Posted by cargirl1990 View Post
    im sure y'all know what cars are in their but i sure don't and i'd like to know!

    Read the first page - Those twenty or so cars are the only confirmed things in the game.
    Weekly Quote -

    Dick

  4. #64
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    These are UN-CONFIRMED items (with a reasonable source)

    So...a broad overview:
    Car content:

    Most of the tuner cars are gone, with the exception of the Mugen Honda Civic and Integra and the Mine's R32 and R34 Skyline. Thankfully, that means the awful tuner car liveries are gone too.

    Cars IN:

    1971 Skyline 2000GTR
    Nissan Skyline R33 GTR

    No R35 GTR, because they are a bunch of twatwaffles. Apparently the GTR team is independent from the rest of Nissan on many levels, one of them being licensing. The only way they would allow us to use the R35 was if it had no damage, no rollover, no custom wheels, no custom parts that improved performance, no painting, and no livery. So we said no thanks.

    I think that's a net +1 to the Skyline count.

    The usual suspects have also been added:

    Corvette ZR1
    '09 Cadillac CTS-V
    Nissan 370Z
    Lamborghini Reventon
    Ferrari California
    Subaru GR STI
    Camaro (he possibly means Caparo)
    Bugatti Veyron

    etc....

    If you like your wheels old school:

    Fiat 131 Abarth
    2nd gen Toyota Celica Supra
    Ferrari 250 Testa Rossa
    Aston Martin DB5

    If you like shitboxes:

    Toyota Corolla Versa
    Toyota Yaris
    Chevrolet Aveo (Matiz in england i think )

    If you like Smokey and the Bandit or Knight Rider:

    '79 Chevrolet Camaro Z28
    '87 Pontiac Firebird
    '88 Chevrolet Camaro IROC-Z

    If you like trucks:

    Range Rover Supercharged
    Saleen S331 Supercab
    Ram SRT10
    Audi Q7
    VW Toureg
    Porsche Cayenne

    If you like Italians:

    Alfa 8C
    Alfa Brera
    Alfa Mito
    Fiat 500 Abarth

    If you like race cars:

    Aston Martin Prodrive DB9s
    Porsche 997 GT3-RSR
    E92 BMW GT
    Porsche, Acura, and Mazda LMP cars
    ST205 Celica GT4
    RS200 Evolution
    '69 Dodge Charger Daytona
    AMG SL65 Black
    Renaultsport Twingo

    As far as tracks go, the only big licensed one we added was Le Mans. Fujimikaido is back though and pretty cool, and we have some imaginary tracks that are a huge improvement over the older stuff.

    The big change to the Livery Editor is that all cars, including race cars, are paintable now. Black on black on black Ferrari Prodrive 550 GT1 racecar looks awesome. That is all.

    As far as rollover goes, what you saw in the first video is pretty hard to accomplish. It won't be like Burnout where every car to car contact will result in exploding rollover mayhem. It's actually fairly hard to do. So don't worry. While physics compromises were made in order to make the game "more fun" to a wider audience, it's still more simulator than arcade.

    The "one button" racing mode is basically massive assists and auto braking. You still have to steer and hit the gas, but it's designed for super casual quasi car guys that just want to race a pretty car around a track. All assists can be progressively turned off if you like.

    Customising has a new "quick option" that allows you to set a PI limit, then bias it in favor of speed or handling, and the game will select a set of upgrades for you. Should make getting a car tuned for a PI limit race easier for the uninitiated.

    The DLC plan is for 10 cars a month for the next year. Some of the cars will be things that didn't make it into the release version, like the Ford Escort RS1800 - some will be new cars we haven't seen yet, like the Corvette Gran Sport. I haven't the slightest clue what the track DLC plan is.

    It will actually be fascinating to see what happens. For FM2, Nissan actually paid Turn 10 to have their cars be "featured" in the game (that's why the Altima and Sentra were added, and one of the tracks has much Nissan signage). The prevailing feeling was that Nissan didn't really get their money's worth.....so maybe they're mad at Turn 10

    Other things that got cut:

    Weather
    Night/day
    Active aero (again!)
    Widebody kits with 12 inch wheels
    Some really cool driver animations
    Some digital gauge animations
    Custom underbodies (with rollover comes undercarriage modeling - unfortunately, all the cars use a generic layouts, so sometimes they are wrong; like the Lamborghinis have the transmission rearward of the engine instead of infront, etc.)
    Super high level of detail car models in replays (Currently the super high detailed models are used in the UI homespace/garage, thumbnails, livery editor, and photo mode).
    No exposed suspension cars like Ariel Atoms, Lotus 340Rs or Caterhams, even though T10 owns PGR and they had the tech to model working suspensions.

    Most of the cuts came about because there is immense pressure to hit the release date. There are careers on the line with this one, because FM1 and FM2 were so late. There WILL be a game called FM3 ready to go for October, the only question has been what kind of game it will be.

    No WTCC cars
    Australian Supercars, both Holdens and Fords
    Fox body '93 Cobra R
    The new Focus RS and the Fiesta.
    Mercedes AMG ML63
    Aston Martin DBS
    Alfa Giulia Sprint
    '72 Datsun 510
    Pontiac G8 GXP
    Lotus Evora
    BMW 135i
    BMW E60 M5
    BMW M1
    BMW X5 4.8i
    BMW Z4M Coupe
    '94 Mazda Miata R-package
    '78 Pontiac Firebird
    Viper SRT10 ACR
    Chrysler 300C SRT8
    Dodge Challenger SRT8
    '09 Honda Fit Sport
    6th generation VW Golf GTI
    VW Scirocco (new one )
    Volvo C30 R-Design
    Mazda Mazdaspeed3
    Citroen C4 VTS
    Lexus IS-F
    Audi A4 Touring Car (DTM)
    Mercedes C-Class Touring Car (DTM)
    Shelby Cobra Daytona Coupe (might be DLC, can't remember)

    Stuff coming in DLC:

    Lancia 037
    Corvette Grand Sport
    Toyota ST165 Celica GT4
    Ford Escort RS Cosworth ***Yes it is the one you think ***
    McLaren Mercedes SLR Stirling Moss
    '10 Shelby GT500
    Lamborghini Murcielago LP670SV
    Mazda RX-3SP
    Mitsubishi Starion Turbo
    Toyota MR2 Supercharged
    '10 Porsche Boxster S
    Porsche Panamera
    Ferrari 599FX
    '64 Chevrolet Impala SS
    Long read I know, but its interesting.
    Weekly Quote -

    Dick

  5. #65
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    1971 Skyline 2000GTR
    Fiat 131 Abarth
    Australian Supercars, both Holdens and Fords
    Alfa Giulia Sprint
    Lancia 037
    yes. YES
    awesome
    Toyota Corolla Versa
    Toyota Yaris
    Chevrolet Aveo
    NO
    i hated having to dick about with irrelevant cars in GT4
    Andreas Preuninger, Manager of Porsche High Performance Cars: "Grandmas can use paddles. They aren't challenging."

  6. #66
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    Quote Originally Posted by clutch-monkey View Post
    yes. YES
    awesome

    NO
    i hated having to dick about with irrelevant cars in GT4
    Nice, I can now realize my fantasy to put a LS2 in an Aveo. On 18" slicks.
    Reginald *IB4R* says:
    it was a beautiful 35 seconds.
    David says:
    that's what she said

  7. #67
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    haha keep your perverted deviations away from me david.
    i'm assuming you don't have to start with true econoboxes though.
    Andreas Preuninger, Manager of Porsche High Performance Cars: "Grandmas can use paddles. They aren't challenging."

  8. #68
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    Quote Originally Posted by clutch-monkey View Post
    haha keep your perverted deviations away from me david.
    i'm assuming you don't have to start with true econoboxes though.
    Prolly not, and honestly I don't like econoboxes in racing games, I've never understood the purpose of including, say, Daihatsus.

    I mean, in real life a race full of equally-specced Storias could be fun and challenging, but in a racing game... "it fockin blowz wtf afk"
    Reginald *IB4R* says:
    it was a beautiful 35 seconds.
    David says:
    that's what she said

  9. #69
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    yeah i dont mind the option so long as they don't force us to start with them. i can see some lultastic races occurring with them though...
    and we can solve the "honda fit vs other small cars" debate....rollover style.
    Andreas Preuninger, Manager of Porsche High Performance Cars: "Grandmas can use paddles. They aren't challenging."

  10. #70
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    Quote Originally Posted by clutch-monkey View Post
    yeah i dont mind the option so long as they don't force us to start with them. i can see some lultastic races occurring with them though...
    and we can solve the "honda fit vs other small cars" debate....rollover style.
    Let's pray the ability to jump at Laguna Seca is still available in FM3, so we can know which supermini/econobox jump the farthest in stock trim.

    Definitely buying my next car using that argument.

    Seriously, who cares about fuel economy? JUMP DISTANCE. That's all we need.
    Reginald *IB4R* says:
    it was a beautiful 35 seconds.
    David says:
    that's what she said

  11. #71
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    i'm curious as to what aus cars specifically, do they simply mean the touring cars? if they have the joss or the skelter that would be cool.
    Andreas Preuninger, Manager of Porsche High Performance Cars: "Grandmas can use paddles. They aren't challenging."

  12. #72
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    you know the only way to satisfy my bendlust will be to race prep (all but weight reduction) a toureg (500+hp) into the side of a aveo at full speed.
    Weekly Quote -

    Dick

  13. #73
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    '64 Chevrolet Impala SS
    Dave, this car isn't meant to go faster than 40, now is it?
    "Kimi, can you improve on your [race] finish?"
    "No. My Finnish is fine; I am from Finland. Do you have any water?"

  14. #74
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    I like thrashing shit cars. It feels wrong. So it's great.
    Lack of charisma can be fatal.
    Visca Catalunya!

  15. #75
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    "While physics compromises were made in order to make the game "more fun" to a wider audience,"
    Saw that coming...

    Wishing the release date would be delayed for these...
    Weather
    Night/day
    Some really cool driver animations
    Super high level of detail car models in replays
    No exposed suspension cars like Ariel Atoms
    <-Biggest let down. That is one car I would kill to drive, even in simulation and PGR3 does not count.
    "Horsepower sells motor cars, but torque wins motor races."
    -Carrol Shelby

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