due to computer capabilities, I can't play fluidly GTR2, but even at the lowest settings it was plenty of fun.
Even the first GTR was astonishing.
the console simulators aren't really up to the job against such games.
even if I found the physics of S.C.A.R. and Enthusia pretty realistic and surely way better than what you have in any chapter of the GT series, they always lack of something, or perhaps exceed in something.
The problem of Enthusia is the lack of sensitivity, so even if the car is reacting naturally to your dumb maneuvers, you need to know that, because the game itself, the car, isn't going to tell you something about that, and before of getting used to that you will pass a lot of time thinking the car is reacting too quickly and without a real reason to what you did.
SCAR instead is nearly perfect from that point of view.
if Enthusia allowed you to improve the level of the car among 10 predefined levels based on your driving skills, SCAR improves the ability of the driver himself, so the car is always going to be "stock".
on the last races of the campaign, you will need to actually modify the pressure (PS2) of the brakes and throttle buttons, in order to prevent the wheels to lock on hard brakes (assuming you are going to deactivate ABS) or to spin when exiting a low speed corner or even on small imperfections of the road.
the problem of both games is the short life, even if to be honest, even GT4 has a short life, since a lot of races are there just to enlarge the numbers of activities available, but I guess no one was really interested in racing a Toyota Yaris, just as an example, especially because fwd cars are badly simulated.
after all PC simulators are way better than console ones, the thing is you really need a full spec computer to enjoy the experience.
back in the days, I purchased the first Need For Speed, the original with the 512TR, the Diablo VT or the Corvette ZR-1 among other.
I was running in on a 486 machine, with a decent graphic.
one day I tried it at the computer the bro was using at job, I think it was a 200 MHz or something. The game was like a new one, completely different and even more intriguing.
KFL Racing Enterprises - Kicking your ass since 2008
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